Saturday, January 18, 2014

Imagining Item Creation

If I were to make an item, based on a combination of my WoW toons, interests, nerd culture, etc. Mine'd be called: Hammer of the Gods. It's a comic book reference, but I think this weapon would be ideal for Paladins, or Shamans. It'd be a 2H mace, very mechanically detailed, electrified, and its special usage would be spec dependent.

DPS: Thunder God's Wrath: builds an electrical charge up to 5, upon use, charges are released. If multiple targets are within 5yds of each other, the damaging current will bounce once for every charge present.

Tank: Electrical Shieldwall, which can be placed w/three charges, every 6min. Absorbs 6% of all dmg for 30 seconds. Chance of Reverberation, every 15sec. (3X) per use of the shield, 30% of incoming damage is reflected back as nature dmg.

Healer: Baptismal Rainstorm. Within the radius of affected area, players are healed +2% stacked for 10 sec. w/additional effect of magnetized pull. Will draw other players into the healing field. Pulling the player w/lowest health 1st.

Any player familiar w/the storyline in WotLK Storm Peaks, will know Blizzard has already referenced Norse mythology in WoW, but who cares? I think it'd be nice to have a multi-purpose tool.

Sunday, January 12, 2014

New Secondary Skill: Invention

This New secondary skill would be set up like Archaeology. Similarly its results would produce items from a variety of primary skills, but add a new element: teaching/learning. Now plans/recipes can be infinitely drafted, and no longer solely found in the world randomly.
Every tier of the profession could include drafting plans for complete transmogrification sets, or allow a jewel crafter the ability to forge extra sockets in armor like a blacksmith. Other plans could allow additional learning of recipes without requiring materials farmed and used.